The game also introduced Slow Motion cuts, which can be accessed via Mario Kart TV. However, items must be used before the item slot is freed, in contrast to how previous installments empty the item slot when certain items (such as shells and bananas) are dragged behind the kart instead of used immediately, though Deluxe features both Double Item Boxes and adds a second item slot akin to the one previously seen in Double Dash!!. There are also less stipulations on getting star ranks (getting Triple Star in a cup in a higher engine class counts for all lower classes too), and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all leaders, the Spiny Shell. The game has reconciled unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue you when you fall off the course like he once did in Mario Kart: Super Circuit, without going through a place-costing Fade to Black first. Notably, the game also brings back several features from previous games in the series, such as the vehicle customization and the glider/underwater driving of Mario Kart 7, the motorbikes and 12-character races from Mario Kart Wii, and (in the Deluxe port) the unique Battle Modes that were exclusive to Mario Kart: Double Dash!!. The main gameplay concept of this installment is the addition of anti-gravity, which allows racers to drive on walls or even upside-down.
#N64 rainbow road music mario kart 8 series
It is the first game in the series to feature HD graphics, as well as the first one to have orchestrated music.
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